It is not a fighting game as such, Héroes del Ring is some sort of Mexican wrestling simulator, so the gameplay cannot be based solely on the opponents' life points, but you can't have the audiences' reactions to be that significant either.
A system where the player notices the differences on agility and strength of every wrestler must be implemented, since, logically, a lighter wrestler is quicker but weaker, while a heavy one is slow but stronger.
Improving elements like the balance between the health points and audience's acceptance, and the balance between weight and strength, would automatically improve the online experience, which suffers from the same issues that the one person mode.
It is said that when things end well at the first try it's because they are well done. It is not that Héroes del Ring is a bad game, but since it is the first wrestling game from Immersion Games, the studio must listen their fans to implement the required changes looking to consolidate Héroes del Ring as a serial.
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